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These forums are dedicated to coordinating guild meetups in MMO's around the net. If you guild up in these games please use the guild tag "WoC" to represent our community!

We have started with stickies for some of the more popular games. If you play another MMO then post about it, and if it gets enough interest we'll stickify that too. There is the potential to have dedicated sub-forums for specific games should enough interest demand it.

Your games, your forums, your turn.


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 Post subject: Neverwinter
PostPosted: Mon Apr 20, 2015 5:16 am 
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I'm actually rather shocked there isn't an entry for this one yet. O.o

Anyway, I'm currently downloading it, should be joining up sometime today/tonight. :mrgreen: So, if any of y'all want to guild up or whatever, shoot me your deets.

Also, the site is here: http://www.arcgames.com/en/games/neverwinter
Free to play.

Done by the same folks who did Star Trek Online, so I expect solid storytelling.

Don't know what my char will be yet... still have to decide that. ;)

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 Post subject: Re: Neverwinter
PostPosted: Mon Apr 20, 2015 9:56 pm 
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Red Thunderaxe@zeppelinmage

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 Post subject: Re: Neverwinter
PostPosted: Wed Apr 22, 2015 11:39 am 
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Let us know how it plays?

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 Post subject: Re: Neverwinter
PostPosted: Wed Apr 22, 2015 3:40 pm 
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Very actiony. Still getting acclimated, there's quite a bit to learn about the mechanics and such.

But Red is Level 14 and I'm having fun, so there's that. :)

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 Post subject: Re: Neverwinter
PostPosted: Fri Apr 24, 2015 5:05 am 
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Tonight I got Red to level 14, and my Hunter Ranger to 13. :guilty:

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 Post subject: Re: Neverwinter
PostPosted: Thu Jun 18, 2015 1:52 pm 
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Hey Zep!!

How's Neverwinter treating ya? Still playing?
I started right after beta and loved it..... At first.

I was getting really into the Foundry, and have a couple of rather ambitious projects unfinished, but as of late, it seems that my interest has.....fizzled.... To say the least.
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 Post subject: Re: Neverwinter
PostPosted: Sat Jun 27, 2015 12:17 am 
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zhammy wrote:
Hey Zep!!

How's Neverwinter treating ya? Still playing?
I started right after beta and loved it..... At first.

I was getting really into the Foundry, and have a couple of rather ambitious projects unfinished, but as of late, it seems that my interest has.....fizzled.... To say the least.


I know what you mean, Zhamster.

I stopped playing a few weeks ago, really. My main (Red) is level 63, and my alt is level 54... nearly all from just praying. lol. I've been trying to at least get through the main campaign, but the awful backpack space you get is really driving me insane. I can't save anything, for a chance for Epic Lootz in any given dungeon. And then I get so many [expletive] refinement things that my pack fills up. Gah!

Of course, the fact my laptop barely runs it is a challenge, too. :lol:

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 Post subject: Re: Neverwinter
PostPosted: Sat Jul 04, 2015 3:08 pm 
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zeppelinmage wrote:
zhammy wrote:
Hey Zep!!

How's Neverwinter treating ya? Still playing?
I started right after beta and loved it..... At first.

I was getting really into the Foundry, and have a couple of rather ambitious projects unfinished, but as of late, it seems that my interest has.....fizzled.... To say the least.


I know what you mean, Zhamster.

I stopped playing a few weeks ago, really. My main (Red) is level 63, and my alt is level 54... nearly all from just praying. lol. I've been trying to at least get through the main campaign, but the awful backpack space you get is really driving me insane. I can't save anything, for a chance for Epic Lootz in any given dungeon. And then I get so many [expletive] refinement things that my pack fills up. Gah!

Of course, the fact my laptop barely runs it is a challenge, too. :lol:


Yeah, the refinement (and the need for refinement for artifact equipment) is one of the worst ideas ever, the backpack space isn't THAT big of an issue, so long as you get the free packs from Black lake and Never death. Darn near every item being bound in some way is a majorly unimaginative and cheap way to prevent any economy other than Zen/AD forming (they make Lockbox keys BoP after those became a form of currency). All of those topics though, we can overlook.

What was the straw that broke the camels back for me was the recent cash shop promotion, where you were able to score companions that were advertised as account-wide, but then they ended up not honoring it. They came out with a statement that went something to the effect of (when we copied and pasted the advertisement from last years promotion, we didn't catch the booboo). Basically, we screwed up, and we're not going to honor our advertisement. Considering that you had to spend $100 in Zen to get all three companions, a lot of people did just that, and got the major shaft from Cryptic, shows that they care zilch about their players or customers, and that they aren't above screwing the players over just to make a buck.

Granted, I didn't spend a dime on this, mainly because I saw the direction of the game post-m6, so I knew netter. I have spent a few bucks here and there in the past, but only for cosmetic items that related to the storyline that I have weaved for my characters (which I was building in the Foundry). I refuse to spend real cash on anything that is directly related to advancement or character viability.

See the way that Cryptic has treated their player+base, I can say that this game will NOT be around next year, nor do I have the stomach for this nonsense. This game has become a very blatant cash-grab and I am done with Cryptic and PWE altogether.
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 Post subject: Re: Neverwinter
PostPosted: Mon Jul 20, 2015 3:43 am 
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Yeah, I get the same vibe. I was on STO... another Cryptic/PWE property... but they broke it BAD with an expansion last year, basically forcing PvP farming to continue the story. :/

I'm proud to say I've never once paid them a dime. On STO I managed to collect around 20k in Zen that I used to outfit my main char... she was actually pretty badass for a completely F2P char. ;) But I did all that through surveys etc. But now they got wise and disabled the "free zen" methods. Meh.

I'm done with Cryptic/PWE as well. :)

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 Post subject: Re: Neverwinter
PostPosted: Tue Oct 06, 2015 3:38 pm 
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Haha the players were calling M6 the "Delta Rising" of Never winter.

I still pop my head in their forums every now and then, feels like I'm poking a corpse with a stick just to confirm to myself "Yep, its still dead..."

Its a shame, really. I loved the Foundry and thought it had amazing potential. It was more like Lego's compared to what I was used to doing.... But even Lego's can be cathartic.
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 Post subject: Re: Neverwinter
PostPosted: Tue Oct 06, 2015 5:27 pm 
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I like lego...

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 Post subject: Re: Neverwinter
PostPosted: Tue Oct 06, 2015 6:37 pm 
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Laurel wrote:
I like lego...


You should see my youngest boys when we take the Wii away.... They've built cities!! Literally. Their dresser is like Times Square on top of the Devil's Tower...
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 Post subject: Re: Neverwinter
PostPosted: Tue Oct 06, 2015 10:05 pm 
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zhammy wrote:
Haha the players were calling M6 the "Delta Rising" of Never winter.

I still pop my head in their forums every now and then, feels like I'm poking a corpse with a stick just to confirm to myself "Yep, its still dead..."

Its a shame, really. I loved the Foundry and thought it had amazing potential. It was more like Lego's compared to what I was used to doing.... But even Lego's can be cathartic.


:lol: Oh man, "Delta Rising" of Neverwinter? Shiat.

I tried my hand at Foundry in STO... but I couldn't craft the missions I wanted to... because of the ridiculously limited environments, placeables, NPCs, etc etc.

NWN spoiled me rotten. ;)

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 Post subject: Re: Neverwinter
PostPosted: Wed Oct 07, 2015 10:26 am 
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zeppelinmage wrote:
NWN spoiled me rotten. ;)


Indeed. Even as limited as the tile-based structure was and the not very driver-friendly camera angles, there was very little that you could think of that could NOT be done with the Aurora Toolset. If something was missing, you could add it, or code it, or completely work around it in other creative ways. (Like gaining experience and levelling in Ith'Landriel).

The Foundry in NWO was probably just as limited (and buggy) as the one in STO. I spent a lit of time building the environment, that when it came time to actually create the storyline and events, I was like "Huh? You mean I can't just have a companion NPC do this when the player reaches this point?" No, of course not, silly. You need to despawn the NPC and spawn a new copy with a different conversation...duh!

Try to get a NPC to follow the player, or to lead the player. Jerry rigged, at best. I remember one map where Ibhad to make the NPC run st full speed, round the corner, and then disappear, just so I could spawn him going aaround a second corner when the players rounded the first....

I'll have to fire NWO up and grab some screens of what I was working on, just for grins and giggles...
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 Post subject: Re: Neverwinter
PostPosted: Wed Oct 07, 2015 3:48 pm 
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Oh yeah, STO is possibly even worse.

I had a mission where I had a "dead" starship in space... just to have that as a placeable and not an interactive NPC was impossible. Then, with the exploration inside, like zero of my triggers worked, or they worked in the wrong order...

Pretty much if it isn't just "walk to waypoint, fight NPCs, walk to waypoint, fight NPCs, ad infinitum" then it won't work.

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 Post subject: Re: Neverwinter
PostPosted: Wed Oct 21, 2015 3:31 pm 
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As promised, a few of the pictures of the environments that I was working on can be found here:

http://s1130.photobucket.com/user/zhamshir/library/Games/Neverwinter?sort=3&page=1

I had/have two major story lines in my head, that never made it to paper, so to speak.

The first one, and the one that the pictures were taken from, begins with Grace Rathborn in Neverwinter asking the players for help picking up vegetables from a local farmer for the Farmer's Market. Of course, you assist...

Leaving the confines of the Protector's Enclave walls, you find yourself in the countryside, amongst many farms, with the darkening on the horizon to the south, signifying a dense forest border. The farmer whom you are visiting is not home, but Grace thinks that he may be in his cabin that's just within the treeline.

As you enter the forest, the light begins to fade, and ill wind picks up, and you high tail it to the cabin where you find it engulfed in flames and an old farmhand slain and lying in a pool of his blood. Grace is freaking out at this point, and you enter the house to look for the farmer (Hugh is his name).

While inside, you here Grace screaming some more. Big surprise, right? Outside the cabin is ambushed by fanatical zealous Lizardfolk who grab Grace and disappear into the woods. Great! You're committed now, aren't you?

You track the lizardfolk to an small decrepit temple in the middle of the woods, where they disappear down a small hole and you follow. Track em down, find them about to sacrifice Grace on some sort of altar, kick their butts, rescue Grace, yaddi yaddi yadda. Grace asks you to head to the Deekin Distrct and consult a priest there about what just happened.

Thus ends the first quest.

Deekin district is outside of Protector's Enclave, so it's been quite ravaged by the Spellplague. It contains an old marketplace called Deekin Square. This area is referred to as "Neverwealth" by the inhabitants, as a mockery towards the Lords of Neverwinter, who obviously did not want to be burdened with the troubles of them. But living in poverty and anarchy isn't the biggest of their troubles. A large section of the Deekin District was lost when the cliff uponwhich this section of Neverwinter was originally built, crumbled. A large portion of the city was destroyed, thousands of people killed. The survivors all live in a sprawling tent city at the bottom of the cliff, along the Sword Coast coastline. There was once a makeshift roadway for safe passage below, which many volunteers actively worked to help those affected. However, recent tremors had rendered the pathway dangerous, and travel has lessened significantly.

The new cliff that was formed, the cliff along-which the pathway descends, is called Blightwatch Cliff, on account of the destruction that it now looms over.

That is the setting for the second quest, but I gotta take a break and get something productive done. Cold cold day here today, was 63 when I woke up, so tonight will be a great night for Chicken and Sliders! (an old family recipe on my mother's [Finnish] side).
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